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Old 03-26-07, 05:18 PM   #7
Probex
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Join Date: May 2006
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I tested this code and the fog wasn't visible anymore. BUT, I am curious whether the fog is simply not visible but still calculated by the hardware, therefore offering no benefit, or is it truly off.
I think that the DEVs might be in a better position to implement this properly.

What I did notice with the fog off, were the lightshafts now visible in the atmospehere.
I guess the lightshafts interact with the fog to give it more realistic look.

Ideally we would want to disable the lightshafts (ABOVE water and NOT under the water) along with the fog. Or perhaps only the shafts above the water and leave the fog on.

There is separate code for the shafts above and below the surface, so it makes sense that it may be disabled separately.

Just a few more display options in the menu.
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