Quote:
Originally Posted by Avatar
I am wondering if I should put people in every crew slot aboard your boat. When I first started a career, there were empty slots.
|
May as well , they aren't eating anything
Quote:
Originally Posted by Avatar
Ok, so if a crew member turns red, what does that mean? I'm guessing injury, but how do you know if they're dead? Also, could you explain what I should do with my crew, i.e. have an officer or CPO incharge of each station(engineroom, control room, etc.) I wish there was some explaination in the manual detailing how you should manage the crew. I bet they think it's weird of their Capt. to replace a torpedo room dude with a watch dude.
Thanks for any help
|
Red = Injured. Exactly how much I haven't checked - might even be as soon as they're less than 100%.
They're dead if their health = 0. In fact, it seems if they get down to a low enough health (I don't know what that number is before you ask) no amount of rest will save them - I can't be certain of the behaviour but that's what I observed so far...
As for who's in charge - yes put a good guy (an officer ideally) in charge of each station with your best officer (probably a full lieutenant or as close as you can for each watch) in charge of the control room. The officer in the control room gives the whole boat a bonus and the officer in charge of each section gives a bonus to that section.
I haven't really looked but the AI seems to put people in the right places at first.
As for mixing skills (e.g. a gunner in the torpedo room) - it's not ideal, but then neither is war so just make do with what you have.
r.