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Old 03-26-07, 12:50 PM   #27
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Great, why don't I see the modlet on the mods forum? It's a great idea. I remember increasing hitpoints for RUb in the same way based on gouldjg's research for SHIII, and it did work out quite well overall back in the day.

I also think that the damage and repair system works, works quite well, and actually works better than in SHIII when you get down to it. So far I've been able to manage repairs far more efficiently.

One thing that does tick me off is that repairs are NOT stopped by silent running as in SHIII. They should be.
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