The game difficulty shouldn't affect it.
What I think is happening is that the game has a fairly large 'critical hit' zone on many units, usually in the boilers. One hit there tends to be sufficient to bring down the whole ship.
Reducing hit zones like that and seriously tweaking a damage model would require a .zon editor. As far as I'm aware, both NYGM and GWX teams for SHIII had their own private .zon editors developed; Der Teddy Bar and Ref are the ones who would have access to these.
What I think needs to be done for a more realistic sinking model with SHIV is
1) Reducing critical hit chances/zones
2) Seriously increasing the flooding times (ships sink quickly because it takes only seconds for a given compartment to fill up with water)
3) Somewhat increasing the overall hit points (not even for all ships, perhaps)
4) (not directly related) Increasing torpedo failure chances (depth error in particular)
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