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Old 03-26-07, 12:15 PM   #7
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Oh cool, why didn't I think of that?

Great tip Castorp, thanks for that.

Personally I still wish the devs changed the crush depth modelling within the game to a dynamic 'threshold' rather than a precise depth at which the sub starts taking damage. It would be great to have a 'critical zone' where the sub might randomly implode at any moment, or might be actually safe instead.
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