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Old 03-24-07, 11:37 PM   #5
Chiller1064
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Join Date: Mar 2007
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Just from my experience, if we were in the final 24 hrs. before the "drop dead" deadline (i.e. game goes to production or it gets cancelled and everyone cleans out thier desk), if there were no progression stoppers (you could play through all missions and campaigns) but some High priority bugs then we sent it out to production and started work on the patch first thing after everyone got a good 8 hours sleep in their own bed (as opposed to a cot or sleeping bag in thier office or cube).

By this time the entire team has been on 24 hr. shifts for over a week. On some projects, we would sleep in our offices or cubes between build compiling and stay at work for 7-8 days straight. Othertimes we set up a rotating schedule that had some people sleeping and others working. Needless to say it gets pretty stinky and you order out a lot of fast food and Mountian Dew to keep people going. Our wives and kids didn't particularly care for it either.

By the looks of it, UbiSoft was up against a hard date with retailers and it had to go. I'm 100% positive that the UbiSoft Romania team wasn't happy with the decision but has been working hard to get it cleaned up.
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