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Old 03-24-07, 11:04 PM   #341
Burnspot
Seaman
 
Join Date: Feb 2007
Posts: 40
Downloads: 25
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V1.1 - Probably mentioned before in one of these pages, but anyway:

1. Small Passenger Liner damage model- Ship continues at full speed despite losing BOTH screws from torpedo hit. Followed ship for a few miles, stayed at 7 knots and in formation the entire time; nothing but propeller shafts sticking out. Probably happens on others as well).

1.a Some merchants have mis-aligned rudders, i.e. displaced from their mounting points by a very noticeable difference.

2. Various ships - 3d damage showing severely damaged propshafts (i.e. propshafts CLEARLY severed), yet screws continue turning at normal speed. (most noticeable on 4 screw destroyers).

3. Damage Model (again) - Destroyer hit in bow, takes water to the point that the tip of the bow is just at the waterline. Stern is completely out of the water (rudder and screws), yet ship can still manuever minimally and gain speed.

4. I know this has been mentioned, but just in case, deck armaments, once damaged, never seem to get fully repaired despite days of repairs.

5. Environmental Effects - Causes severe stuttering, pauses, and, in one case, a crash of SH4 when many ships are in the same area. Turning off Environmental Effects and replaying scenario COMPLETELY solves problem. (Vista 32 bit - M1710 laptop w/latest Nvidia beta driver (101.41) from Laptopvideo2go site).

6. Everytime I deploy a spy, the moment his raft appears, there is a HUGE racket like I'm sitting in a scrap iron yard, listening to something metal being ripped apart. (Misplaced sound cue?)

7. Convoy traffic control seems iffy at best. Disrupting a convoy by sinking a few ships makes the Japanese fleet run around like Keystone Cops, leading to large groupings of 6-7 ships, all vying for the same ocean real estate. Makes it easy to pick off targets, but I highly doubt this was a typical reaction from a Japanese convoy. This could be lumped in with the fact that escorts ignore you if you creep in and will stand by while you dispatch as many ships as you can.

8. I know this has been mentioned, but count this as my vote for getting it fixed - Mods and torps need appropriate descriptions IN GAME.

9. Crew sometimes reports damage when loading a SAVED game where the sub had NO damage beforehand.

10. While in Silent Running mode, crewmen stil working on stuff in the control room.

11. Place my vote in favor of fixing the damage model on the sub, so that when you repair damage, it doesn't set a "timebomb" for total destruction should you take damage at a later time, or if you gently touch bottom. It's somewhat understandable if the sub's hull is left with no integrity after bulkhead fixes, but then again, a player has zero indications from the crew or otherwise of impending doom.
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