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Old 03-24-07, 10:20 PM   #5
GoldenRivet
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Location: Texas
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ok tried the torpedo training mission against the cruiser... you know the one

used that old clock and pencil mark method which i havnt used in AGES, thanks for reminding me, tried it with an aviation slide rule calculator which worked nicely.

one torpedoe detonated prematurely, the other three hit directly in almost the exact spot i made my pencil marks on the map. (i was using the foremost part of his bow as a reference) timed it for two minutes... traveled .6 miles in that time frame multiplied times 60 and devided by 2 which yielded 18 knots.

i will put it to practical use in the campaign... i find the convoy attack training mission useless since the merchants seem to drive around aimlessly first heading to the southwest then making a 180 to the northeast then heading west then south... its like their AI is confused about where they should be going... plus the mission starts you out surfaced in broad daylight within visual range of a destroyer!

PS i know its not hard to use the watch in the game- thats what i try to do... i have just been spoiled over the past year or so with SH3 doing the calculating for you when you click the speed portion of the notepad.
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