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Old 03-24-07, 12:17 AM   #6
Schlageter-JG26
Helmsman
 
Join Date: May 2005
Posts: 107
Downloads: 31
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Haven't tumbled out the answer to ammo yet. Thought I got lucky when I found a single line of code inside one of the \Submarine files referencing AmmoDump size. AmmoDump is where the game stores rounds for Flak and Dgun. I tried increasing that value to 10000, but found no change. However, I may have done it on the wrong file since I am trying to tweak my Gar and perhaps I need to tweak the Tambor file.

In other news, I don't have it licked, but am getting "close" to affecting a crew setting where you don't have to worry about them passing out / dying. It may also make them essentially God-mode as far as damage, but I haven't tested that yet. All I've been doing is tweaking numbers and then sending my sub across the atlantic at flank with a time multiplier of 4096 or so. "So Far" I've got them being rested enough and efficient enough on watch shifts as well as maintenance. Only thing is the efficiency values are different now with the v1.1 patch and I'm not sure if I messed something up or if it's ok for some guys to be 87/87 and others 24/24. In any case, they are still replenishing up to 100% of that value....

Here's an example of my test group taken from the larger Gar file:

NameDisplayable= Engine Rooms
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.6 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.01
MaintenanceCoef= 0.01
RepairsCoef= 0.01
ReloadingweaponCoef= 0.01
SleepCoef= -0.25
LeadersSlots=3
CrewMembersSlots= 15
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=999999
CrewExposure=0
EquipmentsExposure=0
WeaponsExposure=0

Haven't puzzled out the EfficiencyDenominators yet, but figure that may be the root of the weird numbers I get now, or at least part of it.

The weapons and upgrades are easy to play with, just reset the dates. You can go through and set them all to work in correct succession, but I just went with NULL, NULL to keep it simple. If problems pop up because of it later in the game, I'll just set up a more organized date system. For now, if I can get the crew licked I'm ready to go to war finally and can wait until my next patrol to get the gun ammo and speed changed. Time to get some time in the water!
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