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Old 03-23-07, 06:55 PM   #18
Godalmighty83
Sonar Guy
 
Join Date: May 2005
Posts: 398
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i haven't played much of sh4 yet but to me so far it is disappointing-

the hud layout is bland/confusing. apparently there is a mod to show when a icon is 'on' by turning it green which should help.

the torpedo controls seem downgraded from sh3, or maybe i simply havent got used to it yet. have yet to find the screen for adjusting depth, impact/magnetic or salvo/single shot options.

there doesnt seem to be any details in game eg. on choosing torps the game never states the difference between mk's or the difference between the subs. sh3 had a very nice detail system concise and too the point.

the crew layout is a whole heap of naff and is made worse by sailors randomly dying if you dont maintain a constant watch on them. i thought they were meant to be more intelligent this time around.

why does that bloody chronometer keep popping up in the middle of the screen????

the navigation tools are far too big and ugly as they use up the bottom left corner of the screen.

should a sub suffer insta-destruction when approaching crush depth? losing every system on board within 2 seconds of getting the 'approaching crush-depth' warning seems a might harsh.

big ugly map icons.

very restricted views on the inside of the sub's.

the torp fire button is still just 'enter', i can see the same issue of sh3 of hitting tc+ just to fire a torp.

there seems to be some invincible ships floating around a jap dd is still sailing around me despite 7 torp hits.

some settings seem to reset themselves as you go, iam having a argument at the moment with the 'unlimited oxygen' option as to wether it should be on or off. the c02 guage itself seems to be staggered in use.

if someone could mod the whole interface back into sh3's that would be perfect i feel like the game is giving me no feedback on choices.
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