On graphics, I guess there was no way the dev could stop water reflections. I thought I read somewhere that you would not see these reflections off the sea in real life, they look good but would toning them down not help FR.
What I mean, my 0 was on this ships 90 and I had hit her with a couple of torps and she was burning and smoke pluming up. It was a rolling sea, and as I was looking at her through my pscope, this wave came rolling right towards my scope. As it got very close my view of the ship went from full on to just being able to see the tops of her masts. But on my side of the wave was the reflection of the whole ship flames and smoke. I was not a case of seeing through the wave, but the wave though blocking out all but the tips of her masts, carried her total reflection the side of the wave closest to me.
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