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Old 03-22-07, 01:09 PM   #2
heartc
Samurai Navy
 
Join Date: Dec 2006
Location: Munich
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Thanks. I agree with all your points Skweetis.

I don't know, something about it reminds me of the (g)olden times of PC sims, when there were atmospheric menues and you were drawn into the world. SHIII already achieved that to some extent, but was still limited (loved the NYGM menue screen though!). Looking down your office when in port like you were hanging suspended from the ceiling was weird, so I actually prefer the SHIV office and find the idea of it being 3D interesting. With that hot coffee in the lower right corner, like the smoke in some hangar screens of European Air War - excellent. :-)
Then the pretty cool idea how they implemented the map tools, as you already said.
And the campaign with the intro, briefing which is being typed and radio messages is all like it was done in the old times where sims still had atmosphere.


We can't click on people to give orders, and some users think this distracts from the immersion - well, it doesn't bother me personally (in the heat of battle, I used the icons exclusively anyway), but I'm sure it can be implemented in a patch.

I never was a fanboi of any sim in the past few -hm- 10 years or something, and I hate them, but SHIV might make me become one lol! The points above, and putting the spread into that merchant on a cloudy, moon-shy night and then seeing those morse code lights, revealing that destroyer not too far abeam might have set one or two screws loose with me.

Last edited by heartc; 03-22-07 at 01:33 PM.
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