I have two main reasons why I *think* high res. isn't much of a change:
1. We know that SH3 was fixed by Kegetys who intercepted D3D calls from SH3 requesting 1024x768 and forced the set resolution instead.
2. From my own limited experience and the opinion of a games programmer friend the multiple res route involves, probably, rendering to a back buffer before rendering to screen which they then force to render at a lower resolution than the 2D bitmaps.
Basically I *think* there are some hard coded values for 1024x768 within the .exe file or somewhere else making the 3D area ignore the actual resolution set.
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