I have very similar concerns to Xander but here's my view for what it's worth:
The Devs argument with SH3 having a fixed resolution, or one of them anyway, was that SH3 wasn't exactly speedy on a fast PC and time compession mode would be awful. In essense and IMO they didn't want to spend the time doing a fix because the felt that overall most people wouldn't actually use it. I remember being quite frustrated at the time about this but like many others grudgingly accepted their answer.
UBI/Devs said very specifically that you would NOT have the fixed resolution issue with SH4. It is a tenuous argument indeed that it doesn't have the fixed resolution problem because the 2D area is in high resolution. This is not in the "spirit" of the promises made.
With SH4 I am 99% sure that the Devs have deliberatley limited the 3D view areas to a lower resolution. The question is why? Well I suspect that in testing they still had FPS issues on older PCs and they thought they would use a quick and dirty fix for the time being. Whilst it is probably true that the 3D engine is a revamped SH3 engine and therefore may have te same resolution issue, we also know, and so do the devs, that the SH3 engine is perfectly capable of running at high resolution because Kegetys provide a modified D3D dll to force it higher.
My overall view is that they CAN fix the issue if they choose to. The community appears to be making quite a big fuss about the problem AND UBI have to accept that any argument about SH4 fullfilling the "no fixed res" promise doesn't stand up to scrutiny at this time. The current settings do not push my PC at all and although I have an 8800GTX I don't have the fastest everything (which I did when SH3 came out).
Overall I think there is more chance that there will be a resolution fix than not.
Of course the above hasn't stopped me from leaving a message on Kegetys website asking if he can fix SH4 too!
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