1. Make sure the sub's long axis is at a very small angle to the torpedo solution (i.e. point the boat as close as possible to the torpedo path). At least point your sub towards the intended target.
2. Close the range (the closer you are to the target the more likely you'll hit it). That happens because the torpedo solution is plotted based on the target's current speed and bearing. If any of these changes, your solution is screwed. (i.e. that's why convoys zig-zag when they're attacked, so you can't plot accurate solutions at long distances). In SH3 you had pattern-following torpedoes, just for this purpose: if you couldn't penetrate the outer defence screen, you might've tried your luck with a long shot followed by a zig-zag pattern in the area where the ship might be. I'm not sure this is still implemented in SHIV.
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