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Old 03-21-07, 02:30 PM   #8
moose1am
Frogman
 
Join Date: Mar 2002
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Quote:
Originally Posted by SeaQueen
Quote:
Originally Posted by Wim Libaers
Which, unfortunately, seems to be limited to ASW for the frigate.
The "escort" mission on medium and hard puts surface combattants into the mix. The hard missions are a little bit contrived in the sense that a surface combattant always starts off within visual range. That's okay, though. Since you're tipped off now, you can be braced for him, kill him quickly and move on to the trigger happy surface combattant firing cruise missiles at you.

If it was me designing quick missions, I'd put an enemy helo within visual range and have him spot for the cruise missile shooter, but nobody listens to me.

*shrug*
Unless you have the FFG ship down pat using the hard missions would be ...too hard. A beginnner needs a slower game so that they can think about what to do for a while. Having an ememy already in range when the game starts is for the experts.

I did manage to get a missle fired and shot down one of my own helicopters. It took me a few days reading and asking questions to figure out how to start off a single player game with two helicopters on the FFG at the very start of the game. With help of some of the other forum members I figured out how to do that finally. Right now I am stuck. I need to read up on how to insert aircraft into a single player mission using the mission editor. Once I get that figured out I plan on learning to use the FFG's radars, missiles and guns to do some target practice.
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Moose1am

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