Quote:
Originally Posted by AG124
Can anyone tell me if all of the files for individual ships are available in a similar format to that of SHIII (or at least an accessible one), or have they been completely/partially hardcoded? I hope that is not the case. 
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Its similar with a few enhancements:
The textures to be loaded are specified in data/roster/sea/unitname1.cfg
The model to be loaded is specified in data/sea/unitname2/unitname2.cfg
You'll see there are some options and other stuff, but they are self explainable.
Perhaps not 100% apparent at first is the possibility to have separate King George Vs (just an example), each with his own texture, weapon and sensor loadouts and separate and controlable appearances through the campaign. All this while loading the dat file only once. So bye bye long loading times of GWX.
If needed I will explain how, but its not very hard

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