View Single Post
Old 03-21-07, 09:33 AM   #10
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by Ducimus
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by Ducimus
I know i said im done modding
You sure? Can you combine this with DD Open Hatch Mod....
Im not sure the textures in that dat can be packed. At any rate, im not touching that mod with a 12 foot pole, working on that mod is WAY beyond me - and yes im done monkey'ing around with sh3 files.
did you try your "rusty look"-texture files with the OpenHatch before packing them into the *.dat file by placing them into the tex folder? In case you didnīt rework the UV mapping they should fit OpenHatch as well. Iīve been asked a few times whether your mod can be enabled on top of OpenHatch. Just think about offering your reworked texture files (to be copied to ...\SHIII\data\Textures\TNormal\tex folder).

Regards,
DD
DivingDuck is offline   Reply With Quote