One thing I love about EB Games is their policy whereby I can buy a game at premium at release - in this case it's $99 in Australia, or $US79 at current exchange rates - and return it within one week for a complete credit.
That way I get to assess how well the game is done, and how enjoyable I find it, then can return it for no cost whatsoever to me. I then use the credit for another game, or I just hang onto it. I've done this 3-4 times in a row in some cases until I find something I'll keep. It's the PERFECT answer to defeating the "we released something that really isn't polished the way something for which we want $99 from you should be" scenario so common with ALL games, not just UBI.
I bought SHIII for $19, installed NYGM and never played vanilla. Thus I got it cheaply AND it's been a terrific experience from day 1. UBI didn't get my premium $$ - I learned my lesson from SHII, thanks! - and I got SHIII after it had been 'fixed'.
That's what I'll do this time around. Play intensively for a week and decide if it's something I'll enjoy until it's "fixed".
As for the argument things should be done properly, my personal experience from years of doing business contracting work for large companies (that's what I do IRL) is that it very rarely happens. Most typical is something that's about 80% if you're lucky. Frankly, that's because most people in life - certainly at work, at least - really can't be bothered to do all the extra, painstaking things required to get to 95%, especially if there doesn't seem to be the $$ reward for doing so. It's a simple fact that society's obsession with making as much $$ as possible is an inevitable enemy of really high quality work, unless the nature of the work demands that level of quality to make ANY $$ (e.g. building aircraft is a good example!). So we shouldn't be surprised that things get done half-arsed, as most of us would find that's the case in 99% of enterprises around the world, including where most of us work.
Enough philosophy!!
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