Hmm, a 8km vis cap is a bit disappointing. I was really hoping to get a thoroughly developed game and not just a prettier re-make of SHIII. When targets begin getting thin late in the war, long range detection will be the only way to make contact at times.
So often I read of subs catching the thin, whispy glimpse of smoke on the horizon with no idea what it was, then spending half the day chasing the smoke down to determine what it is and kill it.
What amazes me is that they coul dset up accurate target solutions from just smoke. They could determine speed, track, range, etc...from just smoke! Granted it took time and periodic data input to get it eventually.
|