- Pretty nasty clipping code issues - You can sail through many objects of a decidedly terrestrial nature. Not sure if it classes as a bug but the sea bed rocks (and the sea bed itself) don't cause you to run aground)
- Crewmen often become translucent
- Seriously bodgy damage model, I put two torps direct hits into the bow of a fubuki (explosions and all) and then he turns and gets the third in the rear in between the shafts, got to be one of the best kills i've ever made, but it didn't do a thing to him. Next salvo, two fish from my rear tubes hit amidships in the anti-torp bulges, kill and sink a full size carrier. Go figure...
- Self damage model, I had a string of DC's go off literally next to me, about three feet from both sides of the sub and no damage.
- While I seemed to have a more functional sonar/radar suite than most, getting it to work was spotty at best.
- The graphics don't seem anything like whats in the screenshots, and thats on ubi's top of the line alienware test rig, and there weren't the options one would expect for them.
- Just a minor one, but a lot of the text will refer to ''You're U-Boat''
- Another minor one, not really a bug, but some of the ship and aircraft lists are...
odd, lancasters for the USN/AAF and RAAF (none served in the PTO), and some weird ship lists, ie tribals for the RN (again, none in the PTO) but none for the RAN (
did serve in the PTO
That said, some goodies are in there and its on the whole as good as SH1 was.
- Again not sure if its a bug, but there was a strong lack of audio voice overs, only the dive and submerge and contact spotted commands seemed to be verbal, everything was simply written on screen. I assume people can put their own audio files to the text tags however.
In a similar vein, the radio/grammophone only played the SH4 theme music with a scratchy sound to it like on an old player, I assume they expect us to provide the music (note I didn't play a final build)