Is everyone certain the problem with the SD radar supposedly detecting a surface contact is not due to a misunderstanding? Perhaps another sensor detected the ship (deck crew visual or sonar) and it's the way the WO reports the contact that causes confusion?
After all, when a game is new and just learning it, there are always things that are misunderstood at 1st and all the old hands are still explaining to newbies a year later. Like the non-functional sonar head that had movement keys after all.
Also, I suspect there is a minimum depth that leaves the SD exposed where passing below it momentarily would put it out of action, or a wave. Once surfaced enough to use it again, it would take a while to dry off enough to operate.
Or,
Could the devs have combined all the radars into one type only changing sensitivity as the model progresses?
It also seems to me the screens in this series are for a training run. I have seen games where scripted training sequences are more for familiarization and features than realism and a campaign patrol or mission scenario might work differently.
-Pv-
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