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Old 03-19-07, 12:40 PM   #4
nhall70
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Join Date: Apr 2005
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Quote:
Originally Posted by Cigol
I don't know. The game looks amazing and seeing it in action makes you appreciate it ten times more. The screenshots do more damage than good in my opinion.

The game runs in high-ish resolutions and on a decent monitor the jaggies are not an issue whatsoever (at least not with the post processing enabled). I'm not saying Jaggies disappear, but they aren't as prevalant as the number of people crying about it (at least not on my setup and I run it with everything on maximum - so your mileage may vary I couldn't honestly say)

The difference between 'jaggies' and 'no jaggies' is not light and day either. 3D engines do not work on that simple a premise, and jaggies don't necessarily have to be considered as a negative in a well constructed engine (AA can interfere with some special effects and has negative impact upon peformance - it's not a perfect solution to the problem).

The ruckus over the 'hollywood' effect is unjustified also. It might not be photo-realistic, but it is incredibly atmospheric. There is an artistic sensiblity that nobody seems to really care for these days. Put in bloom, HDR, bump mapping, all those other special effects... yeah that will solve everything and make it look automatically great (sarcasm!).

Well SH4 looks marvelous, and it's not a collection of special effects buzzwods that are there to sell the game as meaningless disjointed eyecandy - it's a very focused and artistically appreciable design.

People who play without the post-processing are missing the point in my opinion and people who complain about jaggies are being far too critical.

I'm speaking as someone who has just dropped in on the release. The predominant complaint is the lack of anti-aliasing and how game breaking it is - but there are far more pertinent issues relating to the actual gameplay that should be focused upon.
You're probably right. For those people who can get past it, SH4 is probably a great game. For those of us who can't...it's an absolute show stopper, which is too bad (for us anyway ).

I guess for me, the thing that's so frustrating about this is that the devs don't have to do anything to support FSAA. It's probably the easiest feature in the world for them to support. All they have to do is NOT do anything that renders it unusable!

Ubisoft has pulled this on three games in a row now and there has been a similar outcry in the forums for all three of these games. When are they going to get it right? They REALLY need to dump this engine they're using a develop a good one.
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