Quote:
Originally Posted by CCIP
Still, I do say the biggest problem with game sales is not so much piracy but bad customer service and unfinished products. Every copy pirated is not a copy that stays on the shelf, however.
Not to defend piracy, but I think companies need to take initiative to 'win'. They could sell games at more competitive prices, or use their returns to better-finance developers and make games with fewer holes to plug.
And I'll always stand by the idea that the best copy protection is a good package, lots of extras, and a detailed manual!
I think game companies need to be prodded by their customers into being more efficient and less greedy - but piracy is not the right way to do it!
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I'm going to play devil's advocate here a bit, and say that the massive amount of copy protection on some games is exactly why people go for cracked or pirated ones. After playing BF1942, Battlefield 2 was horrible. The software was clunky, had to log into the server for anything and just too ages. Then with SH3 we had Starforce that caused endless headaches for certain people.
Whilst I agree copy protection has its rightful place, I get the impression some buy pirated stuff - or use cracks for legitimately purchased games - simply out of frustration with games that have heavy handed implementation.