View Single Post
Old 03-19-07, 12:32 AM   #169
Ark
Samurai Navy
 
Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
Default

Quote:
Originally Posted by -Pv-
The Battlefront combat games do not support AA. Sonalysts Dangerous Waters doesn't support AA, so UBI isn't the only one.

As some have mentioned, a close look at screenies posted so far LOOK like there is SOME AA going on with the larger angles on deck railings and turrets.

When a large number of us finally start opening the boxes this issue will get settled. Untill then...

ATI cards have different kinds of AA:
The standard 2x 4x 6x (which can be turned on-off by the game.)
Temporal (checkbox) which in my experience gets applied even if I turn off the AA checkbox in all my games.
Adaptive (checkbox) also seems to over-ride in-game option selection.

The problem with the two game makers I mented at the top is when AA of any kind is enabled by the card software, the games crash or have severe graphic anomalies.

Some here have speculated since IV is based on the modified III game engine, it's not likely requests will be answered to "add" AA to it. Well if any substantial portion of the III engine DOES exist in IV, that engine did not disable the Temporal or Adaptive selections on my cards.

So, among all the by-guess-and-by-golly speculation I would throw in:
1) It's possible the graphics engine has SOME AA built in for the larger pixel edges and the game makers think the presentation they aimed for is preserved with their technique, so no need for an in-game AA switch.
2) Unless the game makers have a way of disabling the optional AA techniques in cards, those may still work (I run Temporal in every game I play which I think looks fantastic.)
3) Any AA no matter what will crash the game so, the makers decided to disable it.
4) From the screen shots I've seen, although there appears to be monster jaggies in places and smoothing in other places, I'm not opposed to the look of the sim and I think I will enjoy it. Cables that do not look solid don't bother me.
5) From the massively upped poligons the devs bragged about, perhaps hardware AA would be sorely pressed and a compromised was reached for performance reasons.

In all this, we are only days away from a concensus eval now.
-Pv-

The past 2-3 games published by Ubisoft do not support FSAA in any form. GRAW and Vegas case in point. Temproal and Adaptive AA didn't function either. FSAA just flat out does not function (It didn't even function when we modified the config files to completely disable HDR).

Disabling HDR and PPE apparently still has no effect. At least, that's the reports from people who own the product (it doesn't work in GRAW and Vegas either). Interesting you should mention the possibility of some form of integrated FSAA though. With GRAW, one of the patches included an option to enable "smoothing" or something tot hat effect (enough people complained about the lack of FSAA). It didn't do very much, but it s better than nothing. I wonder if this "smoothing" is included in SHIV, only not as an option but rather as a built in feature to sort of counter the lack of FSAA. Like you said, it's all speculation though.

The newer Nvidia cards are supposed to be able to handle HDR and FSAA with no problem, so we will find out very soon.

It is almost here, and a lot of people seem to be giving the product kudos despite the lack of FSAA, which is quite reassuring. I can't wait to get my grubby paws on it!
__________________
Ark
--------------
Vista 64-bit SP1
Asus P6T Deluxe mobo
Core i7 920 @ 3.8ghz
6GB G.Skill DDR3 1600
Evga GTX 285 SSC
SB X-FI Fatality
640GB WD "Black"
Dell 3007WFP-HC 30" LCD / Acer 23" H233H

Last edited by Ark; 03-19-07 at 01:03 AM.
Ark is offline