Quote:
Originally Posted by raduz
Quote:
Originally Posted by Heibges
Speed is by far the trickiest piece of firing data to get. Especially if you are trying to get it while submerged.
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Getting targets speed while submerged is not too tricky. IMHO the most trickiest part of TMA is to estimate correctly the range to target, especially if it is far.
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If you have the other numbers right, exact range is not so important...