View Single Post
Old 03-16-07, 02:08 PM   #10
raduz
Engineer
 
Join Date: Sep 2006
Location: Slovakia
Posts: 205
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Heibges
Speed is by far the trickiest piece of firing data to get. Especially if you are trying to get it while submerged.
Getting targets speed while submerged is not too tricky. IMHO the most trickiest part of TMA is to estimate correctly the range to target, especially if it is far.
raduz is offline   Reply With Quote