Quote:
Originally Posted by Carotio
@dean_acheson
It seems you did it correct, but just to make sure:
GWX-TA1.0 is 977mb, 1467 files in 477 folders
GWX-TA1.0_SoundPack is 706mb, 323 files in 4 folders
GWX-TA1.1 is 119mb, 292 files in 156 folders
No changes from GWX1.02 you say: what do you mean?
Did you start a new career or tried to continue another?
Can you start a patrol?
Please be more specific!
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No, actually, I can start a career, but I don't see any difference. I d/l all the files, But I only transferred the first file (GWX TA part 1, GWX Sound pack file 1, and the update to my Mod file for JSGME).
What I was wondering is if I need to manually transfer each file into the MOD file on their own, or if I need to transfer all the other files into the MOD file and then into the GWX TA file.
I don't know if that makes sense, I am basically wondering what file do I need to save all the differnet files into to activate the mod w/ JGSME.
The tweaks look really neat, I played with Ducimus' files forever, and now I was wanting to try yours, and then wait for the new open hatch mod to be fixed, and likely my SH3 will be pretty much how I want it.
Thanks!