Quote:
Originally Posted by CCIP
To play devil's advocate, of course, shallow water is only deadly when there's competent ASW present!
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Yes, but this is a video game were talking about, not real life. I don't think the implentation of the AI will have changed all that much from SH3. Oh sure the nodes in the AI_sensors.dat will be differently named, (maybe even the file named differetnly) but mechanically, ill bet it works very similar to SH3.
And if that is indeed the case, when you look at that, in conjunction to all the shallow areas in the pacific in the SH3 map (if its to be, beleived as any real gauge or indicator of the depth that ubi will use), and the amount of work they did to draw/render the bottom of the ocean with seaweed, plankton and such... well, makes me wonder if they modeled thermal layers this time.