Thread: Turkey Shoot?
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Old 03-14-07, 01:20 PM   #5
Sgian Dubh
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Quote:
Originally Posted by Rykaird
SHIII is one of the only games I've ever played that gets much, much harder as you progress through the timeline. 1939 is lke a relaxing day at the beach compared to later years.

We all know the US was ultimately much more successful in their submarine warfare campaign than Germany. I've read a lot of threads on this forum saying that Japanese ASW isn't very good, that their depth charges detonate too shallow, etc.

So, my question is, is anyone concerned this is going to be a turkey shoot? Will campaigns get easier over time as the Japanese are broken?

I've never played on the winning side before, and I really like the difficulty progression in SHIII.
I would say it depends on what you mean by an increase in difficulty.

The war in the pacific is almost the inverse of what the Germans faced in the atlantic. The IJN became weaker as the war progressed, their ASW efforts were much less effective and they didn't demonstrate the innovativeness and proactive improvement of these forces as the Allies did. There is even mention in the book "Take her Deep" that some U.S. commanders held the IJN's ASW efforts in contempt - and that even the planes were usually not much of a threat unless it was very cloudy to allow the planes to get close under cover. The weather really favored the submarines it seems to me. In addition, the U.S. subs had pretty decent radar almost from the start and when the PPI came along things became really nice.


So if you mean will it get easier and easier to sink merchants as the warr goes on, then I would say yes. *IF* you can find the shrinking number of merchants afloat.

The challenge I am anticipating is having to penetrate closer and closer to the home islands, having to operate in shallow water and still be effective in finding and sinking merchants and IJN ships.

Then there is also the clandestine operations, where the real goal isn't to sink anything (or at least not at the start) the challenge is to get in, do the assigned task and then get back out without being detected. (But I admit that I am also a NUKE lover and I love the clandestine missions for SC and DW - leave the boom, boom to the surface dwellers - I'd rather be landing that SEAL team (Frogmen in SH4) that is going to go in and really put the hurt on the enemy)

I am hoping the shore-spotters are modled with respects to this. If you surface, even at night, near and island there should be a chance that you are spotted, reported and shipping being re-routed away from your location.

I have already assigned Bernard to the position of #1 rubber raft paddler.

I am so keen to get this thing installed I may have to take a day off..........
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\"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them.\"

with apologies to J.R.R. Tolkien
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