03-11-07, 09:14 AM
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#21
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Lucky Jack 
Join Date: Jan 2006
Location: Down Town UK
Posts: 27,695
Downloads: 89
Uploads: 48
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Quote:
Originally Posted by Steeltrap
Well IMO 2 torps to sink a Rodney is crazy....they should take plenty more than that. They were comparitively modern, a fair size, and quite well protected. No way 2 torps should be able to do for one of them.
Carriers, especially the 'early' non-purpose-built ones, should be more vulnerable. Light armour for their size and stability issues (not to mention being filled with all sorts of things that burn and go 'boom') makes them far more vulnerable.
Generally, a warship should be HARDER to sink than the same size (or even larger) merchant vessel. Why? Warships are designed with the sort of damage caused by torps/bombs/shells in mind, merchants are not. Warships have far larger crews, allowing for greater damage control efforts, and they tend to be more compartmentalised, carry more pumps etc...in short, the majority of cargo vessels in WWII were built from early 1900 to late 1930s. Many were hardly compartmentalised at all.
The fact that warships seem easier to kill is an unfortunate side effect of the damage model in the sim, I believe.
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Depending if he is running stock or one of the super mods.
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