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Old 03-10-07, 08:56 PM   #10
moose1am
Frogman
 
Join Date: Mar 2002
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Thanks Karge. I found what you said now. I made a mission that starts with two helicopters on the ship at the start of the game. There is a lot to learn.

Quote:
Originally Posted by kage
Quote:
Originally Posted by moose1am
At first I was just adding the Helos and setting them up as Controllable Platforms but that won't let the FFG driver command the helicoputer. If you don't check the check box for "Controllable Platforms" when you make the helicopters then you can control them from the ASTAC station. I didn't have the will power to read though the entire Editor manual yesterday.

BTW. When I added a helo to the game and make a NON Controllable Platform there were three options to choose from. In the air, Time to take off and then on Reserve or something to that effect. Does the manual tell what these three options do? If so I'll seach though the editor's manual and try to find out for myself. If not can someone explain what the Time to Fly and reserve stores or whatever that is .. means?
On the FFG property pages there are a place where you can select loadout, the default is 1 helo.

The FFG is supposed to be able to control all helos which 'originate' from it, which are only those launched from it after the game starts and those added by right clicking the ffg, and selecting add in-flight.

Time to take off and that last one are only useful on AI platforms.
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Moose1am

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