Not sure how the damage model in GWX compares with NYGM, but I tend to fire at the after third of a target, as taking out the engine spaces SHOULD always result in the ship sinking, or at least being slowed dramatically.
Most WWII sub captains would aim at the engine spaces of tankers in particular, as that gave the best chance of sinking them.
So a bow hit might work well in the sim, but I think the real-world case was the aft sections were the best targets from the point of view of doing vital damage.
It's all interesting to try, however!
Cheers
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