Hi TFM,
Quote:
Originally Posted by thefretmaster
...they bob around a tad to much untill they sink (beybe someone could help me edit this so they stick around longer and are slightly more stable)
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Try the lifebelt as basis to prevent bobbing or alter the
gc_height. I had this problem myself. Small objects tend to bob and to float slightly above sea level.
Quote:
Originally Posted by thefretmaster
... the .dat file for dd's barrel already has 4 different textures that are chosen randomly so i can add atleast 4 (if someone could instuct me on how to increase the amount of textures i could add more)
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You can add as many textures as you like. The texture node in this *.dat file references external textures. Just name them
unitname_T01/
unitname_T02/
unitname_T??/.... and put them into the units folder. In case you want to incorporate a new texture node, just ask. I´ve got one ready to mail.
Regards,
DD