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Old 03-10-07, 11:37 AM   #7
Zatoichi
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Join Date: Nov 2006
Location: New England
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Thanks, I've been slightly annoyed by the change to explosion physics and damage in GWX. I had spent a lot of time researching tactics from real captains and the best success I’ve had, pre-GWX, was to send an eel about 1 or 2 meters below the keel with magnetic pistol <9 degrees off bow angle. The result was normally the torp would detonate right under the ship sending the entire explosive force up into the mass of the vessel. This would cause such damage as to make it nearly impossible for the crew to repair the damage and the ship would flounder and sink. This has drastically changed in the GWX mod and now the most damage is done at surface levels, which is less likely as the majority of the force of explosion would be sent away from the ship's mass and into the air. In my studies the deeper the explosion next to the hull, the more the damage as the explosion will choose the path of least resistance; as you know you cannot squeeze water, therefore the more water that is behind the explosion the more the energy from that explosion is passed to the object in the opposite direction (i.e. the ship's hull). So it would stand to reason that if you sent a torpedo just beneath the keel on a slight angle cross bow, all the energy from the explosion would pass upward into the ship resulting in catastrophic damage. I have yet to experience this with GWX.
My thoughts,
Ichi
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Last edited by Zatoichi; 03-11-07 at 11:47 AM.
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