I'm sorry to report that despite their claims last summer, that they plan to adress the difficult-to-read fonts and replace them with windows fonts, the interface in general and the fonts in special have not changed. Obviously, microscopic small icon symbols and miniature font lines with background contrast that does not really help, small font sizes that makes me almost touch my 19" Monitor with my nose (at 1280x1024), and a general habit of "the smaller the better", seem to be some kind of fetish here. For me that badly-thought out interface made the game a non-starter so far, although I hate that circumstance, because by content and idea it promised to be highly addictive. But I have a well-planned order of icons on my desktop, and i do not wish to rearrange them every time I switch back to 1280, when for just playing TOAW3 I had switched to 1024.
The game seems to be great, but I fail to understand why so little attention is being given to the interface, which really does quite some damage to the attractiveness of the game. I don't mean eye candy, but simple and most elemental ergonomy. And in this category it is a nightmare imo, due to the badly designed text screens and tables, and the extreme and unhelpful miniaturization of icon-symbols and fonts. Reading 2-3mm high fonts in lines with almost no free space between them, with letters in gold and yellow and with "uncalm", sometimes coloured background, IS NOT FUNNY, Norman! Switching on the black background option does not really cure the problem, and does not affect the bad table and text screen design. Map and counters could need an adequate zoom-function, too. Skip the 3D miniature models instead.
So much is lost for not adding so little more. Sad.
__________________
If you feel nuts, consult an expert.
|