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Originally Posted by Rubini
Ducimus wrote:
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... -get in alt modes of play like photo or mine laying missions instead of the constant grid assigments; which shall we say is older then dirt.
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I never understood why some ppl here in this community never made a good set of single player missions with triggers, objectives, specific radio messages and new orders. The SH3 mission editor allows do make all this easily.
Ok, itīs not a dinamic campaign but could be cool and challenge to play some historicall well made interconnected missions!
Nobody made it, nobody! 
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Rubini ive thought about it. But for some reason it doesnt have appeal because your not "awarded" for completion like in a campaign game.
*shrug* maybe i should try, i dunno. I know my way around the mission editor, in terms of making convoys and such, but ive never tried scripting anything - not sure how its done.
edit: you know, fleshing out U-505's service record would be pretty cool.
I mean, in one patrol, U505 got bombed by a pilot by the name of Silcock. The boat was heavily damaged. The current skipepr Zech (spelling) , was prone to throw temper tantrums and acutaly called the abandon ship order. One of the chief mechanics embarassed him by saying "well you do what you want, but the technical crew is going to keep her afloat" Zech was never popular with the crew. The acutally had to fix a hole in the pressure hull, and that dumbass desperate to not go back enpty handed tried to push that boat in the condition it was in to get ships coming in/out of port spain. I dont know how close they got but that bit of madness was abandoned and the boat then made for port.
If you could script silcocks attack, then try and push a wounded bout that in SH3 terms probably had 20% hull integrity into a well guarded harbor, and then back accross the atlantic and through biscay bay... that be something of a nail biting trip.