The game reloads previous damage on reload - even if been repaired
The damage isnt there but it reloads it
Go figure
Ok have had a look at your air problem
:hmm:
The mossy has an operational range of 950 on the cfg which should be 850
But it shouldnt show at 1300
The Beaufighter has a range of 900 on the cfg so again it shouldnt have been seen 1300 KM away - in RL the Beaufighter could fly 1,750 miles (2,816 km) with torpedo and long-range tanks
1,400 miles (2,253 km) with torpedo and normal fuel.
The Hudson MK 1 had a range of 1,700 nm (1,960 mi, 3,150 km) but on its cfg its only 875 so again shouldnt show that far out
Most odd
But your post led me to look at something else anyway in that area so was a bonus
lol
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