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Old 03-06-07, 05:27 AM   #10
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,

Quote:
Originally Posted by JU_88
Im using UWV unwrap and using standard left/right mapping to get a nice neat cluster for the side of the hull, my question is:

Can i systemactically add clusters to the UWV unwrap tool? Ive got the hull covered, but can I grab the polys for the say ...
..the conning tower or deck and somehow add them to the same template as the hull cluster? to keep them on the same bitmap/TGA??? If so HOW?,
I need step by step -easy to follow -baby instructions on how to do this.

Is this a bad way of doing things? What am I doing wrong? I have two books on max 7 but the tutorials for skinning are totally useless!

Thanks to anyone who can help!! (Ref, Serg, cough, cough!)
select the boat, then go to subobject level POLYGON or ELEMENT and select all faces/elements you want to map. Then apply the UNWRAP UVW MAP modifier and select EDIT. Now you have only the selected polys on your table to wrap them. If needed you can [Convert Faces to Vertex], that only effects the polys in the UVW Mapping editor. Move the vertices, scale the polys as needed, it does not effect the boatīs model itself.

Regards,
DD
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