Quote:
Originally Posted by JScones
Is getting overly fancy really worth a 1:40 saving? Seriously?
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Ive asked myself that same question a number of times. For me i think its just a pet peeve. Like alot of things that relate to.. i dunno, anything in the IT world (how my system runs, how such programs run etc) im a fan of lean, and highly efficient - more bang for teh buck with less resources consumed. I think its that same fetish that extends into Sh3 in my case.
At any rate i exerimented with cutting the campaign layers down this morning. I went through and painstakingly by hand went through and eleminated all traffic in both the SCR layer and the RND layer that did not cross into the med. Then loaded a game in the med. It acutally took a few seconds longer. Maybe i had some free floating waypoints or something, or some other unresolved calls in the files, but im pretty sure i got everything. Not a good test really since being close to land acutally increases load times. But the point is - didn't work.
I fear the only way to really cut down load times, is simply to reduce the amount of /sea and air units the game tries to load - which is also, ALOT of damn work to weed them out. But here i degrees, in another month, i wont care one way or the other once i get my grubby mitts on SH4.