I've often wondered why a company, after producing a quality sub sim, doesn't apply part of their software code to a totally different naval sim. For example, it appears that in SH4 Ubi has designed a great engine for depicting the oceans and coastlines of the world. Why waste this effort? Why not create another sim, but in a totally different era, such as the age of sail? You have the "world" already created; build on it by creating man of wars, 74-guns ships of the line, sloops, etc. Sure, the gameplay, AI, models, etc, would be very different between these two eras, but they both operate in the same medium, so why not try to recoup your investment by creating and selling another game? I know many people loved playing Man of War II, which came out in 1999, and would love to see such a game updated with SH3/4 graphics.
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