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Old 03-04-07, 10:27 AM   #57
Wave Skipper
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I would suggest that since we all love games that offer us more choices, mods should be built to where players can easily decide how much of the so-called realism they want. My view personally was the a mod should be designed to avoid loading tons of absolutes into a game and be open to the use of other mods. So my view was to keep a small footprint. I also noted that when one makes certain major data changes to the SH3 platform one always runs into strange results somewhere along the line. Since I hate having to throw away a long career I tend to avoid over zealous mods. And their are things like the realistic U-boat damage for the skins. When a sub is covered in huge holes and yet it is still diving it just reminds me how unrealistic the sub damage system is for SH3! So I would rather not be reminded by the nice hull art. Since I do not have a super PC I also avoid Mods that try to avalanche my system with countless little TGAs. Its best I think to find a Mod theme and then keep close to that and avoid trying to become a REALITY GOD - or big boss. Make the mods simple and plan for them to allow other mods to overlap on them. In other words mods should be like a small shop rather than a huge Walmart.
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