03-03-07, 09:40 PM
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#6
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Commodore 
Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Letum
The problem is that if he was not 100% perfect then you would miss or not have time to hit because of the WOs slowness or inaccuracy.
One of the golden rules of game design is to never make the player think the game made them lose. (or in this case miss the shot)
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No, rather, his accuracy should depend on the weather conditions, distance to the target, the time of day, and his overall experience. If players would rather not deal with this, then make it a difficulty option. This is an option players have in B-17 Flying Fortress: if you don't want your navigator to make errors, you can set an option for "flawless navigation." I think this would be a great difficulty option to add to SH4, because otherwise all the Weapons Officer really does is tell you when the tubes are reloaded and when a tube's been fired. If i wanted flawless firing solutions I would've requested a robot from BdU. :p
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I second that mate  .
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