Moin,
the doctors say there wonīt be any persistent damage to my brain.
There will be no further additional compartments, UFN. To understand why I have to tell you about this project which was initiated by Urfish. In the end it turned out to be an issue of hex editing only. After youīre through youīll see that this pro isnīt made from magic. Iīve just copied and pasted some lines.
The first approach was based on implementing newly created objects to the scene. This worked out basically, but the major problem, the scenceīs prelighting couldnīt be solved till now. Allthough the textures were apllied to them all new objects showed up "foggy". It seems that Pack3D isnīt able to import/export a specific section (TMAP). This section contains data necessary to enlighten the scene and works together with some data blocks that have been attached to the *.tga files to control prelighting. So I took another approach, I merged the command and radio room *.dat files and adjusted the camera sectors. Thatīs why no radioroom.dat is necessary. The CR.dat has grown from about 23MB to about 40MB. Pack3D refuses to import objects since then. And on the other hand we still have the problem of prelighting when adding new objects. Unfortunately the hinges are part of the radio room object. I rotated them already but the prelighting information was lost after re-importing. Actually Iīm trying to identify the data that represent the hinges. Maybe thereīs a way to rotate them by hex. As for the lights that shine trough the walls Iīm getting closer to a solution. Iīve found out how this has been achieved with stock lights in the radio room. Applied it to the command room bulkhead and it worked. But for some unknown reason the lights in CR turn off when passing the bulkhead now. Iīm at it and have reasonable assurance that it will work out fine.
Regards,
DD