Well, to be honest it is not like the eyecandy is just a gimmik for this game. Considering the hardcoded limited visibility of 5km in SH3, I think this "eyecandy" shown in SH4 is more than just to please the eye.
Besides that, the screenies show different other things, that are not pure eyecandy: Very detailed damage-modell with different system and repair-queue with priorities, completely reworked crew management, functional systems modelled and readable from the interior view, even without actually jumping to the station, ability to participate in historical engagements and landing operations, reassigning of missions while at sea, ability to follow not mission-critical information to earn some extra points (e.g. for rescuing aircrews, even if not assigned to that task, when operating in a combat or airstrike-area), different mission-objectives, refuel and rearm at sea,....
I agree, that I'd very much like to see the US submarine groups of 4-5 move and engage together, to hunt down and engage the famous and most advanced Japanese submarines, like the I400-the famous submarine aircraft-carrier, etc... and also that I'm wondering if the crew really stands talking on the deck, while their ship is torn in two, etc.
But then, we also have little information on the positive side. In one of the previews it was stated they rescued a crew from a sunk ship and got the credits, even if it was no mission goal, for example.
There's just to little information, yet, to really have a reason to panic.
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Greets,
Capt.LoneRanger
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