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Old 03-01-07, 03:11 PM   #13
suBB
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Join Date: Dec 2005
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Quote:
Originally Posted by Hawk66
Hi Guys,

I was thinking if it's worthy to create a random environment generator (external tool). Basically it could scan the scenario file (it's just a text file, so it's easy), copy it and alter the environmental settings (probably apart of SSP). Examples are time, month, sea state, wind regions etc.

To make it more realistic it could read the LATLONG coordinates to produce a realistic weather for a specific region (which could be conifgured by a XML file to avoid the effort of creating an UI).

Finally, it could append the mission description by giving some hints about the weather, time etc.

Of course, such a tool makes only sense for scenarios, which are highly replayable and dynamic.

What's your opinion?
This has already been done about a year ago by some guy I met in gamespy. He is part of some clan or a virtual navy, and it's not ssn or gnsf either. I asked about public release, then he pretty much blew me off.

I can't remember his name to save my own life.

In fact I tried a final version of his creation and it's pretty robust, especially for what we are doing (myself and co-author) in the mission design department.

Heck.. All we would really need from it is random SS, weather, season, bottom type, etc. Everything else can be handled using dyn group, POI, dyn location, playing field, RSB, map infrastructure, scripting and a solid design to ensure in-game playing time.

What we are working on is dynamic mission objective on the MP level, currently set for up to 4-5 hours. 4-5 hour dives are pretty much nothing new and based on experience over the years, was(subcommand) very common in DM.

But, if you are willing to invest the time and energy in doing so, I'm sure it will be greatly appreciated.
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