The problem with making tutorial missions is that unlike with SubCommand there is no way to detect that the player has done certain actions like for example extending the persicope or changing course (hence nobody has converted the tutorial missions - no use ). SCS has not implemented those script commands in DW. Reason according to Jamie was that with the addition of the new non-sub platforms this would have been to complex for their allocated development time.
There are two walkthroughs available for the two Demo missions, however thats not as good as having a build for that purpose tutorial mission. My only advice at this moment is one that has been brought up earlier ... read through the available material and ask questions.
Btw. last year I tried to get something going in that direction ( find more
here ) but unfortunatly nobody gave it a try ... If there is interest I would consider starting such a competition again.
Cheers
OS