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Old 02-28-07, 02:00 PM   #13
Hawk66
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Join Date: Sep 2006
Location: Germany
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I've thought about myself to create an enhanced quick mission generator some months ago, but I've skipped the idea due to lack of time.

I think it's possible but very, very time intensive to create such a generator which creates interesting scenarions and not only the usual 'Hunt that submarine etc.' stuff. You would need an API/SDK for DW (BTW, it would be sooo good to have one, look at Civilization 4) to do automatic tests/background 'playing' so a learning algorithm (AI) could adapt the mission generating. Manual adjusting would be very time intensive. Perhaps a combination of a predefined dynamic mission with some random altering by using an external tool would be the best ?


Ok, I see some interest in such a tool (environment generator) and I think I'll do it, because I wanna play anyway a little with .NET and it seem's a good and not to big application to start with. But don't expect any results soon - I've a time-intensive job like the majority of you, too
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