Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Janus
It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
|
You mean that you would prefer that it took 10 years to get it almost working properly?
JCC
|
I'm pretty sure that he just means one that is immersive. You already knew that, I've no doubt even if it did take awhile to get its act together. It was worth it in the long run since someone had the foresight to put the basic campaign building blocks into place even if they were not allowed the time (since Microprose was about to go under) to put it all together. I have a copy of the Falcon 4.0 special edition binder here at work and people ask about it from time to time. I work for a military flight simulator developer doing hardware QA and some of the programmers seem impressed with the level of detail included in the manual.
Actually, a good MP component can make up for a multitude of campaign sins. Take IL2 for instance. The campaign and single player were mediocre at best, but the online component, which was very well done, kept it alive for over 5 years, with little signs of stopping. It holds the record on my harddrive for longevity and it's still excellent for a quick fix or a long campaign type online war.