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Old 02-26-07, 05:41 PM   #12
Spin Doctor
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Join Date: Jan 2002
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Quote:
Originally Posted by Boris
Quote:
Originally Posted by Spin Doctor
Thanks for the tip Boris. I've been thinking of getting back into SH3 so I will check out your GWX mod.

Does it overwrite the other mods I have installed? I can't remember which I have, but I believe the major one is the depth charge mod. Other than that, it's mostly stock.
GWX isn't mine, though I had a small hand in it's creation as a member of the mod team.

If you're going to install GWX, then you will need a clean installation of SH3 patched to 1.4b. The installer won't let GWX install onto anything else. Make sure you also get the recently released 1.02 patch for GWX, and install that immediately after the GWX install.
JoneSoft generic Mod Enabler (JSGME) is included in the install, as are a number of optional mods. You can put any extra mods in that you want and enable them with JSGME, but it's in your intersests to make sure they are GWX compatible (in general, everything released since GWX).
What does the depth charge mod do and how old is it? You'll find that most things have been completely overhauled in GWX anyway, so you might not need it.
Loosely remembered, the depth charge mod made changes based on research that said charges may have been too effective for a given depth. I also had some graphics mods for better using the plot screen. I can't remember how to do any of that stuff, so I'll be a noob capt for awhile. I was pretty good at getting hits at one point. I remember my girlfriend saying how if she heard the bubbling sounds coming from the computer room, she wasn't going to see me that night, lol.

I've been reading the manual (wow is it extensive! Great work!) so it may be that the mods I was using have been incorporated. I'm getting the files now, so I'll probably play though a couple of missions to get my feet wet so to speak, then uninstall the old SH3 and reinstall it with the GWX. I know this had to be a lot of work, so thanks to all involved.
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